This is the part of the Asbestos Recognition training I was responsible for at Spectr-XR, for The Hazard Factory.
Players/Trainees walk through these scenes in VR, and use their controller to select objects which could potentially contain asbestos. The scene was based on an old abandoned factory in Belgium, where asbestos was also a problem and had to be removed before demolition.
Here I learned working with time efficiency, refraction shaders, shell texturing, amplify shader editor, procedural rubble scattering, mild post-processing.
https://spectr-xr.com/en/
https://www.the-hazard-factory.com