Hi all!
I am a tech artist with experience in Unity, Unreal Engine and Godot, in the fields of VR, PC, Mobile, rendering, shaders, vfx, procedural generation, runtime simulations, development tools and profiling. I am motivated by researching and discovering within or close to my own field.
Currently looking for a studio to contribute to!
Currently I am on the lookout for a new team to join.
At Spectr-XR, I was responsible for creating a bridge between artists and developers, while assisting both in their tasks. I developed artist tools such as procedural mesh generators, procedural textures, LOD generators... and project control tools such as asset reference managers, texture swizzlers, custom importers... Whenever needed I took over some general artist work to spread the load. For each project during my time I also developed dedicated shaders and effects.